What's New
• Scoreboard Layout Refinement: Adjusted the spacing and maximum height of the score list on the scoreboard to optimize the display of scorecards and improve the visual flow.
• Ad Overlay Button Visibility: The "Claim Reward" button on the rewarded ad overlay is now always visible, providing a clear call to action from the start.
• Enhanced Disabled Button Readability: Improved the styling of the disabled "Claim Reward" button with darker text on a light grey background, ensuring better contrast and legibility.
• Dynamic Countdown in Button: The disabled "Claim Reward" button now features a micro-text countdown, displaying "Available in {X} seconds" to clearly communicate when the reward can be claimed.
• Intuitive Ad Timer: The circular progress timer in the top-left corner of the ad overlay has been reversed to count down from 30 seconds, with the progress meter visually depleting, offering a more natural and understandable indication of remaining time.
• "Quit" Button Score Saving: Fixed an issue where quitting a game from the pause menu did not save the player's score to the scoreboard. The "Quit" button now correctly triggers the endGame() function to ensure scores are recorded.
• Scoreboard Micro-Text Enhancement: The instructional message below the scoreboard now dynamically changes based on the number of scores. If there are 4 or fewer scores, the message "Swipe left to remove scorecard" is displayed to subtly teach users about the delete gesture. If there are 5 or more scores, the message changes to "Swipe down to see all scores" to indicate that more content is available by scrolling. This provides more relevant and contextual hints to the user.
• Core "Tricky Squares" gameplay loop established.