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What's New

Stay up to date with the latest improvements, bug fixes, and new features in Tricky Squares.

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Version 1.2.4 - October 4, 2025

• Scoreboard Scroll Indicator: Added a "Swipe down to see all scores" message to the scoreboard, appearing below the visible scorecards, to indicate that more scores can be viewed by scrolling.

• Scoreboard Layout Refinement: Adjusted the spacing and maximum height of the score list on the scoreboard to optimize the display of scorecards and improve the visual flow.

• Ad Overlay Button Visibility: The "Claim Reward" button on the rewarded ad overlay is now always visible, providing a clear call to action from the start.

• Enhanced Disabled Button Readability: Improved the styling of the disabled "Claim Reward" button with darker text on a light grey background, ensuring better contrast and legibility.

• Dynamic Countdown in Button: The disabled "Claim Reward" button now features a micro-text countdown, displaying "Available in {X} seconds" to clearly communicate when the reward can be claimed.

• Intuitive Ad Timer: The circular progress timer in the top-left corner of the ad overlay has been reversed to count down from 30 seconds, with the progress meter visually depleting, offering a more natural and understandable indication of remaining time.

• "Quit" Button Score Saving: Fixed an issue where quitting a game from the pause menu did not save the player's score to the scoreboard. The "Quit" button now correctly triggers the endGame() function to ensure scores are recorded.

• Scoreboard Micro-Text Enhancement: The instructional message below the scoreboard now dynamically changes based on the number of scores. If there are 4 or fewer scores, the message "Swipe left to remove scorecard" is displayed to subtly teach users about the delete gesture. If there are 5 or more scores, the message changes to "Swipe down to see all scores" to indicate that more content is available by scrolling. This provides more relevant and contextual hints to the user.

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Version 1.2.3 - October 3, 2025

The application is now ready for Google AdSense rewarded ads on the overlay screen. A simple toggle (USE_REAL_ADS) allows for a smooth switch from the current demo placeholder to live ads once your AdSense approval is complete.

Improved the visual spacing of the "Claim Reward" button on the ad overlay by increasing its vertical padding, ensuring both lines of text are comfortably presented.

Removed obsolete ad-related files and entities (AdVideo entity, RewardedAdPage.js, RewardedAdIframePlayer.jsx) to keep the codebase lean and focused.

Resolved several parsing and syntax errors identified during development, ensuring the game's stability and proper functioning.

Refined Scoreboard display. Score cards now align content to the left, and score font size has been adjusted for better visual balance.

Improved time display on scoreboard. Seconds have been removed from the recorded times, showing only hours and minutes for cleaner readability.

Smoother swipe-to-delete on scoreboard. Adjusted swipe sensitivity for individual score cards, making it easier to trigger the delete action with a quick swipe.

Addressed a parsing error in the main game logic to improve stability.

Ensured scrollbars are consistently hidden across all mobile game states while maintaining scroll functionality.

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Version 1.2.2 - September 28, 2025

Added Swipe-to-Delete functionality on the Scoreboard! Players can now swipe left on individual score cards to reveal a delete button, or swipe fully to quickly remove a score.

Enhanced Scoreboard card layout. Removed numerical rank badges (e.g., #1, #2) to streamline the display and focus on game stats.Bug

Corrected an issue where scoreboard elements were not displaying updated styles correctly.

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Version 1.2.1 - September 22, 2025

Introduced Rewarded Ad integration! Players can now watch short ads to retry a level with extra time or gain a valuable power-up, offering new strategic choices.

Visual cues for correct answers. A quick checkmark animation now appears on the game grid upon successful tile selection.

Refined game state transitions, especially around pausing, saving, and exiting to menu.

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Version 1.2.0 - September 15, 2025

Power-Ups are here! Introduce Shuffle, Hint, Time Extend, Bomb, and Wildcard power-ups to help players tackle tougher levels.

Lives System implemented. Players now have a set number of lives, making gameplay more forgiving.New

Added a comprehensive Tutorial Guide to walk new players through game mechanics and power-up usage.

Improved level difficulty scaling, making the progression feel more natural and challenging.

Visual and audio feedback for correct/incorrect tile selections.

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Version 1.1.0 - September 8, 2025

Tricky Squares is officially launched!

Save & Load Game Functionality! Players can now save their progress in three distinct slots and pick up where they left off.

Game Scoreboard implemented. Tracks past game performances including score, level, and max combo.

Dynamic grid sizing and color variations based on level progression.

Basic UI elements for score, level, and time remaining.

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Version 1.0.0 - August 25, 2025

• Core "Tricky Squares" gameplay loop established.

Basic color tile generation and odd-one-out detection.

Timer and basic scoring system.

Fundamental game state management (start, playing, end).Core

Initial sound effects for interaction.

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