About the Developer
This page is here to share a little about who I am, why I made Tricky Squares, and where I see this project heading in the future.
My Background
Before I started developing games, I worked on various web-based projects, focusing on usability, content creation, and digital experiences. Over time, I realized that game development combined everything I enjoyed: design, creativity, user engagement, and technical problem-solving. That’s where the idea for Tricky Squares began.
Why I Made Tricky Squares
At its core, Tricky Squares is a
I made this game for people who enjoy quick, challenging experiences that they can play in short sessions, whether they’re commuting, taking a break, or simply looking for a mental workout.
My Vision for TrickySquares.com
Some features I plan to add include:
• Leaderboards & Competitions: Friendly competition is a great motivator, so global scoreboards and seasonal events will play a role in future updates.
• Community-Driven Features: Feedback from players will shape the evolution of the game. If the community asks for something that fits the vision, I’ll work on it.
• In-Game Store Purchases: Power-up bundles and other enhancements that help you boost your score.
My Approach to Development
•
•
•
Every part of Tricky Squares is designed with the player in mind. Tricky Squares was built as a mobile-friendly HTML5 puzzle game with a minimalistic design. If something feels confusing or frustrating, I want to know about it so it can be fixed or improved.
About Me Personally
I’m also passionate about building online communities where players and creators can connect. Games aren’t just about competition—they’re about connection, creativity, and fun. That’s why I look forward to engaging with players, hearing stories about how they enjoy the game, and using that feedback to make the experience better for everyone.
Looking Ahead
I see TrickySquares.com not only as a platform for fun but also as a place where people can exercise their minds, take short breaks, and feel a sense of achievement in mastering quick challenges.
Thank You
If you’d like to stay updated, keep an eye on the Changelog section of the site. New features, improvements, and announcements will always be posted there first.
I appreciate every player who tries the game, shares feedback, or simply enjoys a round or two.

Developer of Tricky Squares